I liked the single side menu but it lacked most features and looked ugly when the quick slots were added to a single side and Björn liked the second one with the radial in the centre (the one that covered the bottom part of the screen) so we decided to focus on that one.
Hero screen will have a "dress up doll" kind of inventory. Which is standard in every rpg game nowadays aint it? Anyway these concepts will be the ones that will make it to the game. (probably with minor changes)
and some more alternative menus that got scrapped. The one with the Goblin King's crown was one of my favourites and would have looked awesome on high res screens but it killed half of the screen on low res devices so had to abandon it. The one next to it had the menu activated by pressing on the hero icon but Björn was concerned about hiding commands that the user uses often.