Advance Wars
Mar 2025 - Added sketches of CO's and tanks, merged all previous Advance Wars stuff from 2013 into this page
See this page about converting Dune 2000 to an advance wars like game
See this page for similar lineups of command & conquer tanks and stuff








Custom CO's have always been a hot topic when it comes to Advance Wars. Pretty much every player has a fantasy CO they want to add into the game. These custom CO's usually end up being overpowered and broken or don't really fit in to the rules of the game, try to add new units etc.
Instead of adding something new and drastic, I will try to add new CO's that can use what there already is and try to keep them less broken. (Let's be honest, AW is somewhat imbalanced already and is a hard game to balance if even possible)

This power should cost 7 (or maybe 8) stars as it can be super effective if used correctly. Loading infantry and mechs to light tanks or recons can be increadibly powerful, loading to artillery or rockets can also allow quick protection of such ranged units. Footsoldiers can also be sacrificed to refule and resupply the vehicles if required.
Below is the old stuff I had merged from 2012 / 2013
Old games nostalgia hits me again and this time I find myself doing a quick sketch of Sami, Andy and Max from Nintendo's Advance Wars series. AW is incredibly addictive stuff and is probably one of the best turn based war games ever made.
4 fictional but realistic countries; yellow comet (japan), green earth (germany), blue moon (russia) and orange star (the states) are pitted against each other until they join forces and defeat a fourth, hi tech nation, the black hole (which reminds me of nazi germany due to dress codes and the evil intentions)
You pick a commanding officer from a list of lovely designed weirdos who posses unique special powers, build tanks, infantry, planes, ships and the usual war machine lot, capture cities, bases and all.
Panzer General (pc), Field Commander (psp) and Shattered Union (pc) are namely a few of similar games but surprisingly non are as good as good old Advance Wars.

Commanding Officers of the Orange Star Army. Sneaky Sami, Brute Max and Mr Fixit, Handy Andy
Commanding Officers of the Yellow Comet Army from Advance Wars. Old fart Sensei, Pop star lookalike emperor Kanbei and his daughter the nerd chick Sonja.
Commanding Officers of the Blue Moon Army from Advance Wars. The laid back cowboy Grit, santa's aggressive twin Olaf and the timid rich kid Colin.
Any multiplayer veteran should know Grit was one of the most broken CO's in the game as his day to day bonus to artillery range and strength allowed cheap victories by placing hordes of infantry front of ranged units to be used as meat-shields.
Commanding Officers of the Green Earth Army from Advance Wars. Captain Drake, Supply & Logistic expert Jess and superior air force commander Eagle.
Jess is one of my favourite CO's in the game, Her special power allows all her units to replenish their fuel and ammo allowing them to push forward without stopping to re-supply. It also gives movement and attack bonus to all ground units (apart from infantry) which is always a great bonus to have in turn based games. She receives penalties to her air and naval units but most maps focus on ground units anyway.
Such a shame her infantry units were weaker than the average infantry, making her a slightly poor choice in Advance Wars 2 as AW games heavily rely on meat shielding long ranged units with infantry. This was balanced in AW Dual Strike as they made her troops as strong as the rest.