PROFILE

Some guy who works for games and animation industry in Canada. This place is my playground where I escape daily life to have some fun.
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This place is my playground where I escape my daily studio work to have some fun. Studio work has a lot of rules and styles to follow, a certain quality you have to keep up but in this blog there is no good or bad, no need to make things visually appealing, pleasing or correct. Its just me being free and having fun.

This blog has been around since 2012 so its full of outdated things that I'm lazy to purge. Every once in a while I try to abandon this blog but somehow it manages to pull me back and I find myself updating it. There is something appealing in the ugliness and simplicity of it :)

I also post some of my collaboration with indie developers here.


Pixel art
If done correctly it turns out to be an art form where you have to make use of limited space, colour and pixels to produce something that looks decent. THIS PAGE has some pixel experiments


Mo-Graph
I enjoy making simple FUI screens. Its like you have a few seconds to tell a story while trying to keep it stylish and consistent under certain design language rules. THIS PAGE has some motion graphics I've done on my free time.


ASCII art
Not really a fan of Ascii games as I always found the visuals hard to understand and there is always the fact that most tile sets end up looking similar. What I enjoy about ASCII art is the fact that it's even more limiting than pixel art. Such limits are always more fun to play with. THIS PAGE has some of my ascii art experiments


Retro Gaming
I grew up with C64s, arcade machines, 8-16 bit sega and Dos games. I still love to play games from 80s / 90s and early pc stuff from the beginning of 2000s. They seem to have something special that is hard to find in today's games. I do enjoy the games they make nowadays but somehow it doesn't give the fun feel of the stuff they made around early 90s. I also like doing fan art and re-design documents for retro games. Its kind of fun to re-imagine and mix them with today's ideas and trends.

Most the time I find myself using past material as reference for today's solutions, as gaming seems to repeat in circles. Learning stuff they did in the past helps you prepare for the future :)


Helping other people
I dont really have any spare time nowadays, but feel free to reach out if you think you have something you need help with. It gives an excuse to think about a game topic / theme I haven't thought before.

Making a game is much harder and time consuming than it seems. Many get overexcited and attempt at projects much bigger than they can swallow. I would have to see the project and have a quick chat before deciding if I could help or not.

So much to do but so little time...